A kingdom of monsters needs management. You don't fight the dungeon. You run it.
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◆ Welcome. The dungeon remembers you.
A deep colony simulation set in a dark-fantasy kingdom where the dungeon is the protagonist and the heroes are the threat.
Dig deep. Carve halls, forge workshops, fortify chokepoints. Every floor is a problem to solve and a defense to plan.
Goblins, skeletons, demons, gargoyles. Each with their own moods, skills, grudges, and dietary requirements. Most will outlive you. Some won't outlive the week.
Adventuring parties show up uninvited. They want your gold and your head. Your traps, your fortifications, and your monsters decide if they leave with either.
Every monster is a colonist with a name, a backstory, and a list of grievances. Three of the dozens you'll command.
The backbone of any working dungeon. Fast diggers, fast eaters, fast to riot when payroll is late. Breed quickly. Die quicker.
Don't eat. Don't sleep. Don't complain. Do shatter if a paladin looks at them funny. The unionization risk is zero.
Senior staff. Negotiate contracts in blood. Demand corner offices in the deeper floors. Worth every soul you'll pay.
A dark-fantasy colony sim from Galadhrim Games. You manage a dungeon full of monster workers, build it deeper floor by floor, run its economy, and defend it against the heroes who think they're the protagonists. Deep simulation, emergent stories, permanent consequences.
A top-down colony simulator with tower-defense bones. Two layers of gameplay run continuously: the management layer (jobs, morale, production, expansion) and the tactical layer (laying out chokepoints, traps, and combat zones for incoming raids). You're never just one or the other.
PC first. Steam at Early Access. Console (PS5, Xbox Series, Switch 2) under evaluation post-launch based on community demand.
None. The waitlist is free and always will be. Early waitlist members get priority access to the Closed Alpha and a unique cosmetic at Early Access launch.
Yes, first class. Steam Workshop integration and a documented modding API are planned for Early Access. The community will build half the content.
A small independent studio building AI-first games for PC. More about the studio →